Take-Two performance index

Read this before using the numbers. Steam is a minority of most publishers' business — console, their own stores, subscriptions and mobile are not measured here at all, so this is an early indicator to cross-check against earnings, not a proxy for revenue. Engagement is like-for-like: it covers only the 4 titles with a full baseline, so a new release cannot make it rise. Total player counts including new releases are shown separately below.
Engagement
0.0%
Like-for-like players vs baseline
Reach
Review velocity, proxy for units sold
Quality
0.0%
Review scores
Chart presence
Days in Steam top 100
Total players
0.0%
All tracked titles
Premium players
0.0%
Excluding free-to-play

Trailing 28 days against the 1-day series' opening 28-day baseline. Windows rather than single days, so one noisy day cannot set the headline. Currently tracking 4 titles, of which 4 form the like-for-like basket.

Index components (100 = baseline)

Components are shown separately on purpose. A composite that hides which part moved cannot support a decision — here, engagement being flat while quality declines is a different situation from both falling together.

Total vs premium players

The gap between these two lines is free-to-play. Where they diverge, player growth is not translating into unit sales — for Ubisoft roughly half of tracked Steam players sit in one free-to-play title.

Engagement vs peers (like-for-like, 100 = each publisher's own baseline)

A decline only matters relative to the sector. Peers were added in August 2026, so their history begins there — earlier peer lines will fill in over time.

Raw series available as JSON at /api/index/Take-Two.